Improved stochastic progressive photon mapping with metropolis sampling

  • Authors:
  • Jiating Chen;Bin Wang;Jun-Hai Yong

  • Affiliations:
  • School of Software, Tsinghua Univ., Beijing, China and Department of Computer Science and Techn., Tsinghua Univ., Beijing, China and Key Lab. for Inf. System Security, Ministry of Education of Chi ...;School of Software, Tsinghua University, Beijing, China and Key Laboratory for Information System Security, Ministry of Education of China, Beijing, China and Tsinghua National Laboratory for Info ...;School of Software, Tsinghua University, Beijing, China and Key Laboratory for Information System Security, Ministry of Education of China, Beijing, China and Tsinghua National Laboratory for Info ...

  • Venue:
  • EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
  • Year:
  • 2011

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Abstract

This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for robustly simulating complex global illumination with distributed ray tracing effects. Normally, similar to photon mapping and other particle tracing algorithms, SPPM would become inefficient when the photons are poorly distributed. An inordinate amount of photons are required to reduce the error caused by noise and bias to acceptable levels. In order to optimize the distribution of photons, we propose an extension of SPPM with a Metropolis-Hastings algorithm, effectively exploiting local coherence among the light paths that contribute to the rendered image. A well-designed scalar contribution function is introduced as our Metropolis sampling strategy, targeting at specific parts of image areas with large error to improve the efficiency of the radiance estimator. Experimental results demonstrate that the new Metropolis sampling based approach maintains the robustness of the standard SPPM method, while significantly improving the rendering efficiency for a wide range of scenes with complex lighting.