Monte Carlo methods. Vol. 1: basics
Monte Carlo methods. Vol. 1: basics
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Unbiased sampling techniques for image synthesis
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Systems programming with Modula-3
Systems programming with Modula-3
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Realistic image synthesis for scenes with radiatively participating media
Realistic image synthesis for scenes with radiatively participating media
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Importance sampling with hemispherical particle footprints
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Scalable photon splatting for global illumination
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Error and Complexity of Random Walk Monte Carlo Radiosity
IEEE Transactions on Visualization and Computer Graphics
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
Parallel Importance Separation and Adaptive Monte Carlo Algorithms for Multiple Integrals
NMA '02 Revised Papers from the 5th International Conference on Numerical Methods and Applications
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Efficient Rendering of Local Subsurface Scattering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Bidirectional Ray Tracing for the Integration of Illumination by the Quasi-Monte Carlo Method
Programming and Computing Software
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
A reflectance model for diffuse fluorescent surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Bidirectional importance sampling for illumination from environment maps
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Correlated visibility sampling for direct illumination
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
GPU-friendly rendering for illumination adjustable images
Image Communication
ACM SIGGRAPH Asia 2008 papers
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Statistics and Computing
Online kernel density estimation for interactive learning
Image and Vision Computing
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Two-level ray tracing with reordering for highly complex scenes
Proceedings of Graphics Interface 2010
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
Monte Carlo algorithms for evaluating Sobol' sensitivity indices
Mathematics and Computers in Simulation
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Multivariate online kernel density estimation with Gaussian kernels
Pattern Recognition
Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Importance sampling of area lights in participating media
ACM SIGGRAPH 2011 Talks
Efficient and good Delaunay meshes from random points
Computer-Aided Design
Cross-validation prior choice in Bayesian probit regression with many covariates
Statistics and Computing
Energy-saving light positioning using heuristic search
Engineering Applications of Artificial Intelligence
Incremental reuse of paths in random walk radiosity
LSSC'09 Proceedings of the 7th international conference on Large-Scale Scientific Computing
Real-time bidirectional path tracing via rasterization
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Advanced (quasi) Monte Carlo methods for image synthesis
ACM SIGGRAPH 2012 Courses
Importance Sampling Techniques for Path Tracing in Participating Media
Computer Graphics Forum
ISHair: Importance Sampling for Hair Scattering
Computer Graphics Forum
A path space extension for robust light transport simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Table-driven adaptive importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Improved stochastic progressive photon mapping with metropolis sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Adaptive numerical cumulative distribution functions for efficient importance sampling
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Spherical Q2-tree for sampling dynamic environment sequences
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Bidirectional importance sampling for direct illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Gathering for free in random walk radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Interactive illumination with coherent shadow maps
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Two stage importance sampling for direct lighting
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Sequential sampling for dynamic environment map illumination
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
ACM Transactions on Graphics (TOG)
Megakernels considered harmful: wavefront path tracing on GPUs
Proceedings of the 5th High-Performance Graphics Conference
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Simulated bidirectional texture functions with silhouette details
Proceedings of Graphics Interface 2013
Improving robustness of Monte-Carlo global illumination with directional regularization
SIGGRAPH Asia 2013 Technical Briefs
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
Photon beam diffusion: a hybrid Monte Carlo method for subsurface scattering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
Hi-index | 0.00 |