Monte Carlo methods. Vol. 1: basics
Monte Carlo methods. Vol. 1: basics
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Non-linear approximation of reflectance functions
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
An anisotropic phong BRDF model
Journal of Graphics Tools
Illumination for computer generated pictures
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Advanced Global Illumination
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Real-time BRDF editing in complex lighting
ACM SIGGRAPH 2006 Papers
Generalized wavelet product integral for rendering dynamic glossy objects
ACM SIGGRAPH 2006 Papers
Bidirectional importance sampling for illumination from environment maps
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
A median cut algorithm for light probe sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Bidirectional importance sampling for direct illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Statistical calibration of the natural gas consumption model
WSEAS TRANSACTIONS on SYSTEMS
Hi-index | 0.00 |
Importance sampling methods of wavelet products can deal with some direct rendering applications with only two functions. For multiple functions sampling that are more useful in global rendering, we present a wavelet-based factor method to simplify multiple function integral into triple function product issues. Then an optimal wavelet product representation is introduced. Major algorithms with pseudo code are in detail to reduce computation by a strategy for hierarchically sampling a wavelet tree.