SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
ACM SIGGRAPH Asia 2008 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
Photon density estimation using multiple importance sampling
ACM SIGGRAPH ASIA 2009 Posters
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Bidirectional light transport with vertex merging
SIGGRAPH Asia 2011 Sketches
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive progressive photon mapping
ACM Transactions on Graphics (TOG)
A practical algorithm for rendering interreflections with all-frequency BRDFs
ACM Transactions on Graphics (TOG)
State of the art in photon density estimation
SIGGRAPH Asia 2013 Courses
Improving robustness of Monte-Carlo global illumination with directional regularization
SIGGRAPH Asia 2013 Technical Briefs
Sorted deferred shading for production path tracing
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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We present a new sampling space for light transport paths that makes it possible to describe Monte Carlo path integration and photon density estimation in the same framework. A key contribution of our paper is the introduction of vertex perturbations, which extends the space of paths with loosely coupled connections. The new framework enables the computation of path probabilities in the same space under the same measure, which allows us to use multiple importance sampling to combine Monte Carlo path integration and photon density estimation. The resulting algorithm, unified path sampling, can robustly render complex combinations and glossy surfaces and caustics that are problematic for existing light transport simulation methods.