Photon density estimation using multiple importance sampling

  • Authors:
  • Yusuke Tokuyoshi

  • Affiliations:
  • -

  • Venue:
  • ACM SIGGRAPH ASIA 2009 Posters
  • Year:
  • 2009

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Abstract

In global illumination rendering, final gathering (or path tracing) and caustics photon map [Jensen 2001] are frequently used. However, photon mapping generate estimation results with many noises on glossy surfaces as in the left image of Figure 1. We solve this problem using MIS (multiple importance sampling) [Veach 1997]. The advantages of our method are an easy implementation, lower overheads, and good estimation results without delicate parameter tuning.