Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Graphics interface '97
Realistic ray tracing
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
State of the art in Monte Carlo global illumination
ACM SIGGRAPH 2004 Course Notes
Direct HDR capture of the sun and sky
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
A median cut algorithm for light probe sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Adaptive numerical cumulative distribution functions for efficient importance sampling
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Spherical Q2-tree for sampling dynamic environment sequences
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive system for dynamic scene lighting using captured video environment maps
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Bidirectional importance sampling for direct illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Sequential monte carlo integration in low-anisotropy participating media
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
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Sampling complex illumination in the form of environment maps has received a lot of attention in computer graphics. Recent work in this area has demonstrated that drawing samples from the product of light and BRDF produces superior results to other sampling strategies. However, existing methods in this area consider only individual frames, and do not take advantage of coherence in animations. In this paper, we introduce a sequential sampling approach for dynamic environment map illumination. Our algorithm efficiently samples from the product of illumination and BRDF, while exploiting temporal coherence. We demonstrate significant performance benefits over existing methods.