SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Energy preserving non-linear filters
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Communications of the ACM
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
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Monte Carlo is the only choice of physically correct method to compute the problem of global illumination in the field of realistic image synthesis. Reusing light transport paths is an interesting and effective tool to eliminate noise, which is one of the main problems of Monte Carlo based global illumination algorithms, such as Monte Carlo ray tracing. But reusing paths technique tends to group spike noise to form noise patches in the images. We propose an alternative way to implementing the reuse of paths to tackle this problem in this paper. Experimental results show that our new way is very promising.