SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Faster photon map global illumination
Journal of Graphics Tools
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Interactive Rendering of Globally Illuminated Glossy Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Density Control for Photon Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Fast Global Illumination Including Specular Effects
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Density estimation techniques for global illumination
Density estimation techniques for global illumination
Photon Splatting for participating media
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Implicit visibility and antiradiance for interactive global illumination
ACM SIGGRAPH 2007 papers
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Radiance cache splatting: a GPU-friendly global illumination algorithm
ACM SIGGRAPH 2008 classes
Hardware-accelerated global illumination by image space photon mapping
Proceedings of the Conference on High Performance Graphics 2009
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Interactive global photon mapping
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Multi-image based photon tracing for interactive global illumination of dynamic scenes
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
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In this paper, we present a new image based method for computing efficiently global illumination using graphics hardware. We propose a two pass method to compute global lighting at each pixel. In the first pass, photons are traced from the light sources and their hit points are stored. Then, in the second pass, each photons hit point is splatted on the image to reconstruct the irradiance. The main advantages of our method in comparison with previous approaches is scalability. Indeed, it can be used to obtain coarse solution as well as accurate solution and is well suited for complex scenes. First, we present the density estimation framework that is the theory behind our reconstruction pass to understand how to control the accuracy with our method. Then, we show how to use graphics hardware to improve reconstruction time with some restrictions but without losing the ability to compute an accurate simulation.