Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Sequential Monte Carlo techniques for the solution of linear systems
Journal of Scientific Computing
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Reuse of Paths in Light Source Animation
CGI '04 Proceedings of the Computer Graphics International
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
Heuristic-Search-Based Light Positioning According to Irradiance Intervals
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
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Radiosity techniques produce highly realistic synthetic images for diffuse environments Monte Carlo random walk approaches, widely applied to radiosity, have as a drawback the necessity of a high number of random paths to obtain an acceptable result, involving a high computation cost The reuse of paths is a strategy to reduce this cost, allowing that a path distributes light power from several light positions, resulting in a noticeable speed-up factor. We present a new strategy of reuse of paths, which will allow us, given a previously computed set of radiosity solutions corresponding to n light positions, to add new light positions and accurately compute the radiosity solution at a reduced cost by reusing paths Our incremental strategy can be applied to light positioning in interior design, allowing the set of authorized light locations to be enriched by adding new positions chosen by the user.