Monte Carlo methods. Vol. 1: basics
Monte Carlo methods. Vol. 1: basics
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Generating random points in triangles
Graphics gems
A ray tracing method for illumination calculation in diffuse-specular scenes
Proceedings on Graphics interface '90
Essential ray tracing algorithms
An introduction to ray tracing
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Unbiased sampling techniques for image synthesis
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Physically based lighting calculations for computer graphics
Physically based lighting calculations for computer graphics
Physically correct direct lighting for distribution ray tracing
Graphics Gems III
Graphics gems IV
A framework for the analysis of error in global illumination algorithms
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The direct lighting computation in global illumination methods
The direct lighting computation in global illumination methods
A realistic camera model for computer graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Stratified sampling of spherical triangles
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Radiosity and Global Illumination
Radiosity and Global Illumination
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Realistic image synthesis for scenes with radiatively participating media
Realistic image synthesis for scenes with radiatively participating media
Analytic methods for simulated light transport
Analytic methods for simulated light transport
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Stratified sampling of spherical triangles
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computing exact shadow irradiance using splines
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Parameterized environment maps
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Local illumination environments for direct lighting acceleration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Forward area light map projection
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Interactive global illumination in complex and highly occluded environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Stochastic iteration for nondiffuse global illumination
Graphics programming methods
Metropolis sampling in random walk global illumination algorithms
Graphics programming methods
Path tracing using the AR350 processor
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
Accurate Direct Illumination Using Iterative Adaptive Sampling
IEEE Transactions on Visualization and Computer Graphics
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Matrix row-column sampling for the many-light problem
ACM SIGGRAPH 2007 papers
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Fast, realistic lighting and material design using nonlinear cut approximation
ACM SIGGRAPH Asia 2008 papers
A novel progressive refinement algorithm for full spectral rendering
Real-Time Imaging
Direct illumination for many area lights
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Tunable bounding volumes for monte carlo applications
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Table-driven adaptive importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A real-time beam tracer with application to exact soft shadows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
Image noise detection in global illumination methods based on fast relevance vector machine
IWANN'13 Proceedings of the 12th international conference on Artificial Neural Networks: advences in computational intelligence - Volume Part II
An area-preserving parametrization for spherical rectangles
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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In a distributed ray tracer, the sampling strategy is the crucial part of the direct lighting calculation. Monte Carlo integration with importance sampling is used to carry out this calculation. Importance sampling involves the design of integrand-specific probability density functions that are used to generate sample points for the numerical quadrature. Probability density functions are presented that aid in the direct lighting calculation from luminaires of various simple shapes. A method for defining a probability density function over a set of luminaires is presented that allows the direct lighting calculation to be carried out with a number of sample points that is independent of the number of luminaires.