Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Generating random points in triangles
Graphics gems
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Simulation and the Monte Carlo Method
Simulation and the Monte Carlo Method
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Soft shadow volumes for ray tracing
ACM SIGGRAPH 2005 Papers
Parallel Monte Carlo sampling scheme for sphere and hemisphere
NMA'06 Proceedings of the 6th international conference on Numerical methods and applications
Tunable bounding volumes for monte carlo applications
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Analysis of the monte carlo image creation by uniform separation
LSSC'09 Proceedings of the 7th international conference on Large-Scale Scientific Computing
Adaptive numerical cumulative distribution functions for efficient importance sampling
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
An area-preserving parametrization for spherical rectangles
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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