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Optimization: algorithms and consistent approximations
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Spatial keyframing for performance-driven animation
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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This article introduces a method for computing weighted averages on spheres based on least squares minimization that respects spherical distance. We prove existence and uniqueness properties of the weighted averages, and give fast iterative algorithms with linear and quadratic convergence rates. Our methods are appropriate to problems involving averages of spherical data in meteorological, geophysical, and astronomical applications. One simple application is a method for smooth averaging of quaternions, which generalizes Shoemake's spherical linear interpolation.The weighted averages methods allow a novel method of defining Bézier and spline curves on spheres, which provides direct generalization of Bézier and B-spline curves to spherical spline curves. We present a fast algorithm for spline interpolation on spheres. Our spherical splines allow the use of arbitrary knot positions; potential applications of spherical splines include smooth quaternion curves for applications in graphics, animation, robotics, and motion planning.