Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
GI '96 Proceedings of the conference on Graphics interface '96
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
A coordinate-invariant approach to multiresolution motion analysis
Graphical Models
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Means and Averaging in the Group of Rotations
SIAM Journal on Matrix Analysis and Applications
IEEE Computer Graphics and Applications
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Example-based motion cloning: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Pose-timeline for propagating motion edits
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Motion capture techniques play an important role in computer animation. Because the cost of motion capture data is relatively high and the virtual environment changes frequently in actual applications, researchers in this area focus their work on developing algorithms for editing the capture motion data, and synthesizing new motions from available motion database. Although abundant work has been done on motion editing and synthesis, few of them obviously take motion styles into consideration. Meanwhile, existing style editing algorithms either need an obvious definition of “style”, or need a time-consuming training process. In this paper, we propose a fast and convenient algorithm for human-motion style editing. We define the style of motion as statistic properties of mean and standard variance of joint quaternions in 4D unit sphere space. The proposed algorithm can transfer the style of a motion to another by transferring these properties. Experiment results demonstrate that our approach has the advantages of fast execution, low memory occupation, and easy implementation. It can be widely applied to various real-time entertainment-computing applications, such as gaming and digital movie producing.