Action synopsis: pose selection and illustration
ACM SIGGRAPH 2005 Papers
Motion overview of human actions
ACM SIGGRAPH Asia 2008 papers
A group of novel approaches and a toolkit for motion capture data reusing
Multimedia Tools and Applications
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
An efficient keyframe extraction from motion capture data
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Human motion interpolation using space-time registration
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Optimized keyframe extraction for 3D character animations
Computer Animation and Virtual Worlds
Spatio-temporal LTSA and its application to motion decomposition
ICONIP'12 Proceedings of the 19th international conference on Neural Information Processing - Volume Part V
Hi-index | 0.00 |
In this paper, we pose a motion cloning problem of retargeting the motion of a source character to a target character with a different structure. Based on scattered data interpolation, an example-based approach to motion cloning is proposed. Provided with a set of example motions, our method automatically extracts a small number of representative postures called source key-postures. The animator then creates the corresponding key-postures of the target character, breathing his/her imagination and creativity into the output animation. Exploiting this correspondence, each input posture is cloned frame by frame to the target character to produce an initial animation, which is further adjusted in space and time for retargeting and timewarping and then finalized with some interactive fine tuning. With rich animation data available, our motion cloning method aims at rapid prototyping of an animation to verify an animator's concept at an early stage. Copyright © 2004 John Wiley & Sons, Ltd.