SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A high-level control mechanism for human locomotion based on parametric frame space interpolation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion Blending for Real-Time Animation while Accounting for the Environment
CGI '04 Proceedings of the Computer Graphics International
Example-based motion cloning: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
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Human motion interpolation plays an important role in virtual reality and human animation. In this paper, we propose a motion interpolation algorithm with space-time registration. Firstly, time registration based on motion cycles is used to seek the corresponding frames between input motions. Secondly, space registration based on analysis method is employed to align spatially the motion frames. Then the corresponding frames are interpolated according to the interpolation methods of transition and angles, respectively. Finally, we reconstruct the constraints of the resulting motion. Experimental results demonstrate that our algorithm succeeds in interpolating input motions to create new motions with new style.