Motion Blending for Real-Time Animation while Accounting for the Environment

  • Authors:
  • Stephane Menardais;Franck Multon;Richard Kulpa;Bruno Arnaldi

  • Affiliations:
  • SIAMES-IRISA;Université Rennes 2;Université Rennes 2;SIAMES-IRISA

  • Venue:
  • CGI '04 Proceedings of the Computer Graphics International
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

Using motion capture systems to animate human-likefigures still remains difficult when the movementsare complex or need to be adapted to geometricconstraints. We propose a new method to blendseveral captured movements while adapting thetrajectories to new skeletons and to unknownenvironments. For each body part (considered asresources), a priority is defined for each movement(considered as consumers). The trajectories appliedto the skeleton consist of a weighted sum of themotions trajectories. A new technique to compute theweights is proposed. Finally, the system adapts theresulting trajectories to the synthetic skeleton and tothe environment. The results enabled to animate upto one hundred actors in interactive environments.