Unified theories of cognition
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Towards Personalities for Animated Agents with Reactive and Planning Behaviors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Sensor Based Synthetic Actors in a Tennis Game Simulation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
A 2-stages locomotion planner for digital actors
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion Blending for Real-Time Animation while Accounting for the Environment
CGI '04 Proceedings of the Computer Graphics International
Interactive motion deformation with prioritized constraints
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computer Animation and Virtual Worlds - CASA 2006
Situated agents can have goals
Robotics and Autonomous Systems
SC'06 Proceedings of the 2006 international conference on Spatial Cognition V: reasoning, action, interaction
Simulating activities: Relating motives, deliberation, and attentive coordination
Cognitive Systems Research
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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The main objective of the Bunraku project-team is to develop cross fertilization of researches in the fields of virtual reality and virtual human. Our challenge is to allow real and virtual humans to naturally interact in a shared virtual environment. This objective is very ambitious as it requires developing and federating several research fields. However, it is fundamental for several areas such as taking into account the human activity in manufacturing, the individual or collective training process, or the human study in cognitive sciences. In this paper, we will focus on the research done so far in the team that are concerning autonomous virtual humans.