Time-optimal motions of robot manipulators including dynamics
The robotics review 2
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Guest Editors' Introduction: Computer Animation for Virtual Humans
IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
From Paths to Trajectories for Multi-body Mobile Robots
Proceedings of the 5th International Symposium on Experimental Robotics V
Interpolation Synthesis for Articulated Figure Motion
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Verbs and adverbs: multidimensional motion interpolation using radial basis functions
Verbs and adverbs: multidimensional motion interpolation using radial basis functions
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
International Journal of Robotics Research
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive motion correction and object manipulation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Motion planning and autonomy for virtual humans
ACM SIGGRAPH 2008 classes
Animation planning for virtual characters cooperation
ACM SIGGRAPH 2008 classes
Crowds of moving objects: navigation planning and simulation
ACM SIGGRAPH 2008 classes
Interactive motion correction and object manipulation
ACM SIGGRAPH 2008 classes
Towards Embodied and Situated Virtual Humans
Motion in Games
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Path Abstraction for Combined Navigation and Animation
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Interactive control of humanoid navigation
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
From human to humanoid locomotion--an inverse optimal control approach
Autonomous Robots
An algorithm for the automatic generation of human-like motions based on examples
MICAI'10 Proceedings of the 9th Mexican international conference on Advances in artificial intelligence: Part I
Randomized multi-modal motion planning for a humanoid robot manipulation task
International Journal of Robotics Research
Dynamic walking and whole-body motion planning for humanoid robots: an integrated approach
International Journal of Robotics Research
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This paper presents a solution to the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper describes the various components of our solution, from the first path planning to the last animation step. An example illustrates the progression of the animation construction all along the presentation.