Crowds of moving objects: navigation planning and simulation

  • Authors:
  • Julien Pettré;Helena Grillon;Daniel Thalmann

  • Affiliations:
  • IRISA-INRIA, Campus de Beaulieu, Rennes, France;EPFL-VRlab, Lausanne, Switzerland;EPFL-VRlab, Lausanne, Switzerland

  • Venue:
  • ACM SIGGRAPH 2008 classes
  • Year:
  • 2008

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Abstract

This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment. From the environment geometry analysis, we deduce a structure called navigation graph, which is the base to our method. After the description of this structure, we introduce a set of algorithms dedicated to answer navigation queries with a set of various solution paths and to execute the planned navigation in an efficient manner. We equally demonstrate method performance and robustness over several examples.