3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
A 2-stages locomotion planner for digital actors
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Behavior planning for character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A motion capture-based control-space approach for walking mannequins: Research Articles
Computer Animation and Virtual Worlds
Animation planning for virtual characters cooperation
ACM Transactions on Graphics (TOG)
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In this work we present an algorithm to automatically generate eye-believable animations for virtual human-like characters evolving in cluttered environments. The algorithm has two components: (1) a motion planner for a simplified model of the character that produces admissible paths for this model and (2) a motion generator based on captured sequences to transform the planned path into a trajectory that can be followed by the complete model of the character. This second component uses a motion capture database and a classifier to choose which motions in the database are the most appropriate to follow the computed path. We give examples of successful plans generated with our method.