Unified theories of cognition
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
What Sort of Control System Is Able to Have a Personality?
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Towards Personalities for Animated Agents with Reactive and Planning Behaviors
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Open World Planning in the Situation Calculus
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Sensor Based Synthetic Actors in a Tennis Game Simulation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
A model of attention and interest using Gaze behavior
Lecture Notes in Computer Science
Towards Embodied and Situated Virtual Humans
Motion in Games
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
A framework for adaptive communication design
Proceedings of the 27th ACM international conference on Design of communication
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Virtual environments for training: from individual learning to collaboration with humanoids
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
BEcool: towards an author friendly behaviour engine
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Storytelling in virtual reality for training
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Hi-index | 0.00 |
Reproducing daily behaviours requires to be able to schedule behaviours depending on resources and priority constraints. A simple way is to say that behaviours which are using the same resources are mutually exclusive. This approach is not sufficient to obtain realism, as in the real life, humans are able to combine them in a more microscopic way. One way consists in a global specificication of all behaviours in one model, integrating all possible combinations. This solution becomes rapidly too complex and has motivated the work presented in this paper. It consists in an extension of HPTS, our behavioural model which integrates several psychological requirements, by the introduction of resources and priority levels. In the contrary of some previous approaches, it is not necessary to specify exhaustively all behaviours that are mutually exclusive; this is done implicitly by attaching resources to nodes, preference values to transitions, and a priority function to each behaviour, and by using a scheduling algorithm at run-time.