Animating microworlds from scripts and relational constraints
Computer Animation '90
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting awareness and interaction through collaborative virtual interfaces
Proceedings of the 12th annual ACM symposium on User interface software and technology
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Collaborative virtual environments for training
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Automatic orchestration of behaviours through the management of resources and priority levels
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Extending virtual humans to support team training in virtual reality
Exploring artificial intelligence in the new millennium
A Collaborative Virtual Environment for Industrial Training
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training
CW '03 Proceedings of the 2003 International Conference on Cyberworlds
Synchronization for dynamic blending of motions
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
3DUI '06 Proceedings of the 3D User Interfaces
Storytelling in virtual reality for training
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
International Journal of Computer Games Technology
Adaptation in Collaborative Virtual Environments for Training
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating humanoids. In this paper we put forward a model of humanoid that suits both virtual humans and representations of real users, according to collaborative training activities. We suggest adaptations to the scenario model of our platform making it possible to write collaborative procedures. We introduce a mechanism of action selection made up of a global repartition and an individual choice. These models are currently being integrated and validated in GVT, a virtual training tool for maintenance of military equipments, developed in collaboration with the French company NEXTER-Group.