Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Behavioral control for real-time simulated human agents
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
HPTS: a behaviour modelling language for autonomous agents
Proceedings of the fifth international conference on Autonomous agents
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Collaborative Virtual Environment for Industrial Training
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Adaptation in Collaborative Virtual Environments for Training
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Virtual environments for training: from individual learning to collaboration with humanoids
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
An operational VR platform for building virtual training environments
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Proceedings of the Virtual Reality International Conference: Laval Virtual
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Our work ponders on collaborative interactions in Collaborative Virtual Environments for Training, with an emphasis on collaborative interactions between Real Humans and Virtual Humans working as a team. We put forward a new model of collaborative interaction and a set of tools that describes and defines such interactions.