Social conceptions of knowledge and action: DAI foundations and open systems semantics
Artificial Intelligence
Design at work
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Artificial Intelligence
The conceptual nature of knowledge, situations, and activity
Expertise in context
Brahms: simulating practice for work systems design
International Journal of Human-Computer Studies
The Artificial Life Route to Artificial Intelligence: Building Embodied, Situated Agents
The Artificial Life Route to Artificial Intelligence: Building Embodied, Situated Agents
Pengi: an implementation of a theory of activity
AAAI'87 Proceedings of the sixth National conference on Artificial intelligence - Volume 1
Guest Editors' Introduction: Human-Centered Computing at NASA
IEEE Intelligent Systems
International Journal of Human-Computer Studies
Modeling and Simulation for Mission Operations Work System Design
Journal of Management Information Systems
Modeling and simulation with the Brahms agent environment
Proceedings of the 2008 Spring simulation multiconference
Engineering Societies in the Agents World VIII
Progress Appraisal as a Challenging Element of Coordination in Human and Machine Joint Activity
Engineering Societies in the Agents World VIII
Towards Embodied and Situated Virtual Humans
Motion in Games
Dynamic simulation of action at operations level
Autonomous Agents and Multi-Agent Systems
Towards On-Line Services Based on a Holistic Analysis of Human Activities
Proceedings of the 2005 conference on Towards the Learning Grid: Advances in Human Learning Services
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Workflow agents versus expert systems: Problem solving methods in work systems design
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
"It's not just goals all the way down" - "it's activities all the way down"
ESAW'06 Proceedings of the 7th international conference on Engineering societies in the agents world VII
Winter Simulation Conference
Annals of Mathematics and Artificial Intelligence
Towards on-line services based on a holistic analysis of human activities
ELeGI'05 Proceedings of the 1st international ELeGI conference on Advanced Technology for Enhanced Learning
Aviation safety: modeling and analyzing complex interactions between humans and automated systems
Proceedings of the 3rd International Conference on Application and Theory of Automation in Command and Control Systems
Multi-agent activity modeling with the brahms environment
RuleML'13 Proceedings of the 7th international conference on Theory, Practice, and Applications of Rules on the Web
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Activities are located behaviors, taking time, conceived as socially meaningful, and usually involving interaction with tools and the environment. In modeling human cognition as a form of problem solving (goal-directed search and operator sequencing), cognitive science researchers have not adequately studied 'off-task' activities (e.g. waiting), non-intellectual motives (e.g. hunger), sustaining a goal state (e.g. playful interaction), and coupled perceptual-motor dynamics (e.g. following someone). These aspects of human behavior have been considered in bits and pieces in past research, identified as scripts, human factors, behavior settings, ensemble, flow experience, and situated action. More broadly, activity theory provides a comprehensive framework relating motives, goals, and operations. This paper ties these ideas together, using examples from work life in a Canadian High Arctic research station. The emphasis is on simulating human behavior as it naturally occurs, such that 'working' is understood as an aspect of living. The result is a synthesis of previously unrelated analytic perspectives and a broader appreciation of the nature of human cognition. Simulating activities in this comprehensive way is useful for understanding work practice, promoting learning, and designing better tools, including human-robot systems.