SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesizing animations of human manipulation tasks
ACM SIGGRAPH 2004 Papers
Automated extraction and parameterization of motions in large data sets
ACM SIGGRAPH 2004 Papers
Example-based motion cloning: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Fast and accurate goal-directed motion synthesis for crowds
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
Momentum-based parameterization of dynamic character motion
Graphical Models - Special issue on SCA 2004
Motion patches: building blocks for virtual environments annotated with motion data
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Interactive generation of falling motions: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Precomputed search trees: planning for interactive goal-driven animation
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Towards robust 3d reconstruction of human motion from monocular video
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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This paper proposes a framework of script engine for realistic character animation synthesis based on MoCap database. Given user-defined motion script sequence which describe the motion properties, the script engine decomposes them into sequential commands for retrieving relevant motion clips from the MoCap database and generate final animations. Furthermore, users can define their own motion elements table and scripts format suitable for various MoCap data sets. The experimental results show that this script engine framework can produce robust results and be used as a human motion engine in various applications, such as computer games, movies, sports simulation and virtual reality.