Production and playback of human figure motion for visual simulation
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on graphics, animation, and visualization for simulation environments
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Improved Boosting Algorithms Using Confidence-rated Predictions
Machine Learning - The Eleventh Annual Conference on computational Learning Theory
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Estimating Human Body Configurations Using Shape Context Matching
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Similarity Search in High Dimensions via Hashing
VLDB '99 Proceedings of the 25th International Conference on Very Large Data Bases
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Logistic Regression, AdaBoost and Bregman Distances
COLT '00 Proceedings of the Thirteenth Annual Conference on Computational Learning Theory
Sensor Based Synthetic Actors in a Tennis Game Simulation
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
The Representation and Recognition of Human Movement Using Temporal Templates
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Incremental Tracking of Human Actions from Multiple Views
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Specialized mappings and the estimation of human body pose from a single image
HUMO '00 Proceedings of the Workshop on Human Motion (HUMO'00)
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
3D Articulated Models and Multi-View Tracking with Silhouettes
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Estimating 3D Body Pose using Uncalibrated Cameras
Estimating 3D Body Pose using Uncalibrated Cameras
Rhythmic-motion synthesis based on motion-beat analysis
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Filtering Using a Tree-Based Estimator
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Detecting Pedestrians Using Patterns of Motion and Appearance
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Recognizing Action at a Distance
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Fast Pose Estimation with Parameter-Sensitive Hashing
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
3D Periodic Human Motion Reconstruction from 2D Motion Sequences
Neural Computation
Vision-based human motion analysis: An overview
Computer Vision and Image Understanding
Segmented gesture recognition for controlling character animation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
VNBA '08 Proceedings of the 1st ACM workshop on Vision networks for behavior analysis
Real-Time Body Pose Recognition Using 2D or 3D Haarlets
International Journal of Computer Vision
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Action capture with accelerometers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Silhouette representation and matching for 3D pose discrimination - A comparative study
Image and Vision Computing
A script engine for realistic human motion generation
International Journal of Computer Applications in Technology
Kinematic self retargeting: A framework for human pose estimation
Computer Vision and Image Understanding
3D human pose recovery from image by efficient visual feature selection
Computer Vision and Image Understanding
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Layered interpolation for interactive avatar control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Towards bi-directional dancing interaction
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Fitting distal limb segments for accurate skeletonization in human action recognition
Journal of Ambient Intelligence and Smart Environments
Argumentation strategies for task delegation
EUMAS'11 Proceedings of the 9th European conference on Multi-Agent Systems
Motion capture and human pose reconstruction from a single-view video sequence
Digital Signal Processing
Reconstructing whole-body motions with wrist trajectories
Graphical Models
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We present a vision-based performance interface for controlling animated human characters. The system interactively combines information about the user's motion contained in silhouettes from three viewpoints with domain knowledge contained in a motion capture database to produce an animation of high quality. Such an interactive system might be useful for authoring, for teleconferencing, or as a control interface for a character in a game. In our implementation, the user performs in front of three video cameras; the resulting silhouettes are used to estimate his orientation and body configuration based on a set of discriminative local features. Those features are selected by a machine-learning algorithm during a preprocessing step. Sequences of motions that approximate the user's actions are extracted from the motion database and scaled in time to match the speed of the user's motion. We use swing dancing, a complex human motion, to demonstrate the effectiveness of our approach. We compare our results to those obtained with a set of global features, Hu moments, and ground truth measurements from a motion capture system.