Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The wearable motherboard: a framework for personalized mobile information processing (PMIP)
Proceedings of the 39th annual Design Automation Conference
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
PadNET: Wearable Physical Activity Detection Network
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
Performance animation from low-dimensional control signals
ACM SIGGRAPH 2005 Papers
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators
ACM SIGGRAPH 2007 papers
MOCA: a low-power, low-cost motion capture system based on integrated accelerometers
Advances in Multimedia
SMASH: a distributed sensing and processing garment for the classification of upper body postures
BodyNets '08 Proceedings of the ICST 3rd international conference on Body area networks
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
A mobile low-cost motion capture system based on accelerometers
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Tennissense: a platform for extracting semantic information from multi-camera tennis data
DSP'09 Proceedings of the 16th international conference on Digital Signal Processing
3D site surveyor for 360° wireless motion tracking
International Journal of Virtual Technology and Multimedia
Motion-based perceptual user interface
IITA'09 Proceedings of the 3rd international conference on Intelligent information technology application
Using real-time acceleration data for exercise movement training with a decision tree approach
Expert Systems with Applications: An International Journal
Multiple-activity human body tracking in unconstrained environments
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Combining inertial and visual sensing for human action recognition in tennis
Proceedings of the first ACM international workshop on Analysis and retrieval of tracked events and motion in imagery streams
Realtime human motion control with a small number of inertial sensors
I3D '11 Symposium on Interactive 3D Graphics and Games
Responsive action generation by physically-based motion retrieval and adaptation
MIG'10 Proceedings of the Third international conference on Motion in games
Motion capture from body-mounted cameras
ACM SIGGRAPH 2011 papers
Motion reconstruction using sparse accelerometer data
ACM Transactions on Graphics (TOG)
Human motion reconstruction from force sensors
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time classification of dance gestures from skeleton animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Towards cross-modal comparison of human motion data
DAGM'11 Proceedings of the 33rd international conference on Pattern recognition
3D-live: live interactions through 3D visual environments
Proceedings of the 2012 Virtual Reality International Conference
Combination of map-supported particle filters with activity recognition for blind navigation
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part II
Accurate realtime full-body motion capture using a single depth camera
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
No sweat, no fun: large-gesture recognition for computer games
Proceedings of the 4th International Conference on Fun and Games
Analyzing and evaluating markerless motion tracking using inertial sensors
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part I
Guidelines for the Design of Location-Based Audio for Mobile Learning
International Journal of Mobile and Blended Learning
Reconstructing whole-body motions with wrist trajectories
Graphical Models
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We create a performance animation system that leverages the power of low-cost accelerometers, readily available motion capture databases, and construction techniques from e-textiles. Our system, built with only off-the-shelf parts, consists of five accelerometers sewn into a comfortable shirt that streams data to a computer. The accelerometer readings are continuously matched against accelerations computed from existing motion capture data, and an avatar is animated with the closest match. We evaluate our system visually and using simultaneous motion and accelerometer capture.