WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics and Applications
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Experience in the design and development of a game based on head-tracking input
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Action capture with accelerometers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
miniCAVE: a fully immersive display system using consumer hardware
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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We developed a lightweight, wireless and most affordable three-dimensional tracking system, called 3D site surveyor, which allows versatile, hands-free and easy-to-use human computer interaction, combining off-the-shelf hardware with custom-made software. We based this system on the Nintendo Wii remote controller hardware. 3D site surveyor is able to detect movement of a user in three dimensions (x, y and z-axis), including rotation in the xy-plane (yaw). We will argue that, within the limits of the system, it is theoretically possible to also measure pitch and roll, making the system capable of detecting 6DoF. The system can be applied to, for example, gaming, virtual reality, ambient-assisted living and academic research (e.g., human motion, perception and attention).