Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
InkKit: a generic design tool for the tablet PC
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
On the usability of gesture interfaces in virtual reality environments
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Body-based interaction for desktop games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Low-Cost Visual Tracking of a Landing Place and Hovering Flight Control with a Microcontroller
Journal of Intelligent and Robotic Systems
3D site surveyor for 360° wireless motion tracking
International Journal of Virtual Technology and Multimedia
Roly-poly: a haptic interface with a self-righting feature
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Free hand interface for controlling applications based on Wii remote IR sensor
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Automatic Take Off, Tracking and Landing of a Miniature UAV on a Moving Carrier Vehicle
Journal of Intelligent and Robotic Systems
An evaluation of a low-cost 3-dimensional gestural interface: Wii3D
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
ACM Transactions on Embedded Computing Systems (TECS) - Special issue on embedded systems for interactive multimedia services (ES-IMS)
Hi-index | 0.00 |
Virtual Worlds present a 3D space to the user. However, input devices are typically 2D. This unnatural mapping reduces the engagement of the experience. We are exploring using Wii controllers to provide 3D gesture-based input to the 3D virtual world, Second Life. By evaluating its usability, we found that gesture-based interfaces are appealing and natural for hand gestures such as wave but difficult to map to facial expressions.