3D input for 3D worlds

  • Authors:
  • Sreeram Sreedharan;Edmund S. Zurita;Beryl Plimmer

  • Affiliations:
  • University of Auckland, Auckland, New Zealand;University of Auckland, Auckland, New Zealand;University of Auckland, Auckland, New Zealand

  • Venue:
  • OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
  • Year:
  • 2007

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Abstract

Virtual Worlds present a 3D space to the user. However, input devices are typically 2D. This unnatural mapping reduces the engagement of the experience. We are exploring using Wii controllers to provide 3D gesture-based input to the 3D virtual world, Second Life. By evaluating its usability, we found that gesture-based interfaces are appealing and natural for hand gestures such as wave but difficult to map to facial expressions.