Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Vision-Based Gesture Recognition: A Review
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Shape from Texture without Boundaries
International Journal of Computer Vision
Efficient Dense Stereo with Occlusions for New View-Synthesis by Four-State Dynamic Programming
International Journal of Computer Vision
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Shape from Dynamic Texture for Planes
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
High-Performance Multi-View Reconstruction
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Shape from Defocus via Diffusion
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D User Interfaces: New Directions and Perspectives
IEEE Computer Graphics and Applications
Shape from Texture Via Fourier Analysis
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Shape from Focus through Laplacian Using 3D Window
FGCN '08 Proceedings of the 2008 Second International Conference on Future Generation Communication and Networking - Volume 02
3D Robotic Mapping: The Simultaneous Localization and Mapping Problem with Six Degrees of Freedom
3D Robotic Mapping: The Simultaneous Localization and Mapping Problem with Six Degrees of Freedom
3D Shape from Focus and Depth Map Computation Using Steerable Filters
ICIAR '09 Proceedings of the 6th International Conference on Image Analysis and Recognition
Effective Combination of Haptic, Auditory and Visual Information Feedback in Operation Feeling
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
BEXPLORER: Computer and Communication Control Using EEG
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
ACM SIGGRAPH Asia 2009 papers
Multimodal Usability
IEEE Transactions on Image Processing
Build your own 3D scanner: 3D photography for beginners
ACM SIGGRAPH 2009 Courses
A real-time FPGA architecture for 3D reconstruction from integral images
Journal of Visual Communication and Image Representation
A state of the art in structured light patterns for surface profilometry
Pattern Recognition
A survey of vision-based methods for action representation, segmentation and recognition
Computer Vision and Image Understanding
Application of Digital Phase Shift Moiré to Reconstruction of Human Face
EMS '10 Proceedings of the 2010 Fourth UKSim European Symposium on Computer Modeling and Simulation
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Proceedings of the 24th annual ACM symposium on User interface software and technology
Vision-based user interfaces for health applications: a survey
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
High-resolution, real-time 3D imaging with fringe analysis
Journal of Real-Time Image Processing
Structured light 3D scanning in the presence of global illumination
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Survey on classifying human actions through visual sensors
Artificial Intelligence Review
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Dealing With Parallax in Shape-From-Focus
IEEE Transactions on Image Processing
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Interaction with 3D information is one of the fundamental and most familiar tasks in virtually all areas of engineering and science. Several recent technological advances pave the way for developing hand gesture recognition capabilities available to all, which will lead to more intuitive and efficient 3D user interfaces (3DUI). These developments can unlock new levels of expression and productivity in all activities concerned with the creation and manipulation of virtual 3D shapes and, specifically, in engineering design. Building fully automated systems for tracking and interpreting hand gestures requires robust and efficient 3D imaging techniques as well as potent shape classifiers. We survey and explore current and emerging 3D imaging technologies, and focus, in particular, on those that can be used to build interfaces between the users' hands and the machine. The purpose of this paper is to categorize and highlight the relevant differences between these existing 3D imaging approaches in terms of the nature of the information provided, output data format, as well as the specific conditions under which these approaches yield reliable data. Furthermore we explore the impact of each of these approaches on the computational cost and reliability of the required image processing algorithms. Finally we highlight the main challenges and opportunities in developing natural user interfaces based on hand gestures, and conclude with some promising directions for future research.