Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System
Presence: Teleoperators and Virtual Environments
Pinocchio: conducting a virtual symphony orchestra
Proceedings of the international conference on Advances in computer entertainment technology
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Hi-index | 0.00 |
The increasing ubiquity of three dimensional output devices suggests a need for additional three dimensional input devices. This paper describes Wii3D, an interaction technique that was developed using two Nintendo Wii Remotes to track the movement of infrared lights attached to the user's fingers. Further tracking in three dimensions was achieved using predictive interpolation. A framework was designed and implemented to enable the recognition of predefined gestures using Finite State Automata and Discrete Hidden Markov Models. This paper also presents the results of a user study that was undertaken in order to investigate the usefulness of the Wii3D System and the general intuitiveness of the proposed interface and gestures. The user study asked participants to compare the interaction possible using the Wii3D system with interaction using a standard mouse and keyboard. Participants found the Wii3D System was more intuitive for multi-touch applications, but was not as intuitive as the mouse and keyboard for single pointer applications, even though the proposed interaction technique was found adequate for the majority of the gestures implemented.