No sweat, no fun: large-gesture recognition for computer games

  • Authors:
  • Luc Geurts;Andy Van Woensel;Vero Vanden Abeele

  • Affiliations:
  • Leuven Engineering College, (Association KU Leuven), Leuven, Belgium and ESAT, KU Leuven -- Kasteelpark Arenberg, Heverlee, Belgium;Leuven Engineering College, (Association KU Leuven), Leuven, Belgium;Leuven Engineering College, (Association KU Leuven), Leuven, Belgium and CUO, IBBT/KU Leuven -- Parkstraat, Leuven, Belgium

  • Venue:
  • Proceedings of the 4th International Conference on Fun and Games
  • Year:
  • 2012

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Abstract

Controlling computer games and other applications with motion-based gestures has become common in the last decade. In this paper we present a method to recognize relatively complex gestures with a simple, fast and yet reliable classifier algorithm. More specifically, the purpose of the classifier is to recognize large gestures, as measured with the accelerometers and gyro sensors present in the Wii remote controller. The classifier is used and tested in the context of a computer game that forces the player to make large movements. The outcomes confirm that only large gestures are recognized correctly, leading to successful play. Therefore, the classifier might be particular useful for designers of exertion games.