Taxonomy of exertion games

  • Authors:
  • Florian 'Floyd' Mueller;Martin R. Gibbs;Frank Vetere

  • Affiliations:
  • The University of Melbourne, Australia;The University of Melbourne, Australia;The University of Melbourne, Australia

  • Venue:
  • Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
  • Year:
  • 2008

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Abstract

A new set of computationally-augmented games have emerged recently that require the user to move their body. These exertion games are believed to contribute to social, mental and in particular, physical benefits, marking a change in how we perceive computer gaming. However, although these games are a commercial success, research is lacking a theoretical understanding how to analyse existing and guide future designs. We present initial investigations towards a taxonomy of such exertion games with a focus on social aspects, based on work on traditional play and sports. Our contribution lays the foundation for the creation of a theoretical framework on exertion games, expanding our understanding of this exciting new area.