A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
How it feels, not just how it looks: when bodies interact with technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Personal and Ubiquitous Computing
Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interacting with Computers
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Silent mutations: physical-digital interactions in spaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Evaluating the embodiment benefits of a paper-based tui for educational simulations
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Toward an embodied-interaction design framework for mathematical concepts
Proceedings of the 10th International Conference on Interaction Design and Children
Synchrum: a tangible interface for rhythmic collaboration
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Teachable mo[bil]ment: capitalizing on teachable moments with mobile technology in zoos
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Feel the burn: exploring design parameters for effortful interaction for educational games
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper describes a frequently-overlooked aspect of embodied interaction design: physical effort. Although exertion is the direct goal of many embodied activities (e.g., exergames), and is used indirectly to discourage certain user interactions (as with affordances), exertion has not been used to support direct expressive interaction with an embodied system. Situating exertion in both psychological and physiological literature, this paper suggests guidelines for employing exertion as more than just an incidental component of proprioception in embodied interaction designs. Specifically, the linkages between exertion, affect, and recall are reviewed and analyzed for their potential to support embodied learning activities, and literature concerning human perceptions of effort is reviewed to help designers understand how to incorporate effort more directly and intentionally in embodied interaction designs. Also presented is an illustration of how these guidelines affected the design of an educational embodied interaction experience for an informal learning setting.