CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the age of the smart machine: the future of work and power
In the age of the smart machine: the future of work and power
The case against user interface consistency
Communications of the ACM
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Connections: new ways of working in the networked organization
Connections: new ways of working in the networked organization
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflective conversation with materials
Bringing design to software
Bringing design to software
Documents and professional practice: “bad” organisational reasons for “good” clinical records
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
From Web press to Web pressure: multimedia representations and multimedia publishing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Trust breaks down in electronic contexts but can be repaired by some initial face-to-face contact
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is paper safer? The role of paper flight strips in air traffic control
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on interface design for safety-critical interactive systems: when there is no room for user error
Sitemaps, storyboards, and specifications: a sketch of Web site design practice
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
The coming age of calm technolgy
Beyond calculation
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
My Tiny Life: Crime and Passion in a Virtual World
My Tiny Life: Crime and Passion in a Virtual World
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
The Social Life of Information
The Social Life of Information
Understanding Computers and Cognition: A New Foundation for Design
Understanding Computers and Cognition: A New Foundation for Design
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Myth of the Paperless Office
The Myth of the Paperless Office
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Tangible user interface input: tools and techniques
Tangible user interface input: tools and techniques
OpenD: supporting parallel development of digital designs
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
A design theme for tangible interaction: embodied facilitation
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Human-Computer Interaction
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The bodily aspect in computer-supported creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Connectibles: tangible social networks
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical handles at the interactive surface: exploring tangibility and its benefits
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Playground games: a design strategy for supporting and understanding coordinated activity
Proceedings of the 7th ACM conference on Designing interactive systems
The landscape's apprentice: lessons for place-centred design from grounding documentary
Proceedings of the 7th ACM conference on Designing interactive systems
Interacting with Computers
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
I'm sorry, Dave: i'm afraid i won't do that: social aspects of human-agent conflict
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hands on what?: comparing children's mouse-based and tangible-based interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Proceedings of the 8th International Conference on Interaction Design and Children
Plug-and-design: embracing mobile devices as part of the design environment
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
A framework for exertion interactions over a distance
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
An Embodied Approach for Engaged Interaction in Ubiquitous Computing
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
"Where Did I Put That?" --- Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Contact through canvas: an entertaining encounter
Personal and Ubiquitous Computing
Spatial sketch: bridging between movement & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Tangibles in the balance: a discovery learning task with physical or graphical materials
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Pursuing genius loci: interaction design and natural places
Personal and Ubiquitous Computing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Dilemmas in situating participation in rural ways of saying
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Designing with mobile digital storytelling in rural Africa
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Whole body large wall display interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
A game to promote understanding about UCD methods and process
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Proceedings of the 9th International Conference on Interaction Design and Children
D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Transferring qualities from horseback riding to design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Body-centric interaction techniques for very large wall displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Mementos: a tangible interface supporting travel
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Practice-centered e-science: a practice turn perspective on cyberinfrastructure design
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
MirrorFugue: communicating hand gesture in remote piano collaboration
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Influences on user acceptance: informing the design of eco-friendly in-car interfaces
Proceedings of the 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing genomic learning through tabletop interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Workshop on embodied interaction: theory and practice in HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books
CHI '11 Extended Abstracts on Human Factors in Computing Systems
GUIDE2ux: a GUI design environment for enhancing the user experience.
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Stomp: an interactive platform for people with intellectual disabilities
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The lived body in design: mapping the terrain
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Cueing the past: designing embodied interaction for everyday remembering
Procedings of the Second Conference on Creativity and Innovation in Design
Don't forget about the sweat: effortful embodied interaction in support of learning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
The memory of a tree: an interactive storytelling installation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the International Working Conference on Advanced Visual Interfaces
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Feel the static and kinetic friction
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
International Journal of Human-Computer Studies
Accessibility considerations in designing a layperson's application for score music description
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
A user experience view for rehabilitation systems
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Audio pacemaker: walking, talking indigenous knowledge
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Odenplan: a media façade design process
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Interaction design for and with the lived body: Some implications of merleau-ponty's phenomenology
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
Outlining epistemic interaction
Proceedings of the 30th European Conference on Cognitive Ergonomics
A multimodal approach to examining 'embodiment' in tangible learning environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Designing tangible magnetic appcessories
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchViz: (multi)touching multivariate data
CHI '13 Extended Abstracts on Human Factors in Computing Systems
TouchViz: (multi)touching multivariate data
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Materials, materiality, and media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 12th International Conference on Interaction Design and Children
Walking and the social life of solar charging in rural africa
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Customizing by doing for responsive video game characters
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Exploring Sustainable Practices in Workplace Settings through Visualizing Electricity Consumption
ACM Transactions on Computer-Human Interaction (TOCHI)
Sauron: embedded single-camera sensing of printed physical user interfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
inFORM: dynamic physical affordances and constraints through shape and object actuation
Proceedings of the 26th annual ACM symposium on User interface software and technology
Peer and self assessment in massive online classes
ACM Transactions on Computer-Human Interaction (TOCHI)
Activity, motivation and games for young children
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Designing mediated combat play
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Exploring the role of bodily experience in spatial thinking during the architectural design process
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Our physical bodies play a central role in shaping human experience in the world, understandingof the world, and interactions in the world. This paper draws on theories of embodiment - from psychology, sociology, and philosophy - synthesizing five themes we believe are particularly salient for interaction design: thinking through doing, performance, visibility, risk, and thick practice. We intro-duce aspects of human embodied engagement in the world with the goal of inspiring new interaction design ap-proaches and evaluations that better integrate the physical and computational worlds.