Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
HoloWall: designing a finger, hand, body, and object sensitive wall
Proceedings of the 10th annual ACM symposium on User interface software and technology
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
Issues and techniques in touch-sensitive tablet input
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Interaction Design
IEEE Pervasive Computing
Post-cognitivist HCI: second-wave theories
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Soft machines: A philosophy of user-computer interface design
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Is HCI homeless?: in search of inter-disciplinary status
interactions - The art of prototyping
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the 8th international conference on Multimodal interfaces
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A research process for designing ubiquitous social experiences
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Direct-touch vs. mouse input for tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What Is Social Informatics and Why Does It Matter?
The Information Society
Seeking a foundation for context-aware computing
Human-Computer Interaction
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A review of locative media, mobile and embodied spatial interaction
International Journal of Human-Computer Studies
Hi-index | 0.00 |
A particular vision of ubiquitous computing is offered to contribute to the burgeoning, dominant interaction paradigm in human-computer interaction (HCI). An engaged vision of ubiquitous computing (UbiComp) can take advantage of natural human abilities and tendencies for interaction. The HCI literature is reviewed to provide a brief overview of promising interaction styles and paradigms in order to situate them within ubiquitous computing. Embodied interaction is introduced as a key theoretical framework for moving UbiComp forward as an engaged interaction paradigm.