A research process for designing ubiquitous social experiences

  • Authors:
  • Yanna Vogiazou;Josephine Reid;Bas Raijmakers;Marc Eisenstadt

  • Affiliations:
  • Goldsmiths College, London, UK;Hewlett-Packard, Laboratories, Bristol, UK;Royal College of Art, London, UK;The Open University, Milton Keynes, UK

  • Venue:
  • Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
  • Year:
  • 2006

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Abstract

This paper investigates a research process focusing on the unpredictable collective and individual user behaviours which can emerge in ubiquitous social games. The fundamental premise of our research is that emergent interactions can both enrich the user experience and inform the design process of ubiquitous social applications, revealing creative opportunities. Rather than a side effect from the deployment of an innovative technology, emergence becomes the focal point of investigation of the paper. In light of the proposed design research process, we present the emergent phenomena observed in three mixed reality game applications and reflect on what we learned.