Design for coincidence: incorporating real world artifacts in location based games

  • Authors:
  • Josephine Reid

  • Affiliations:
  • HP Laboratories, Bristol, England

  • Venue:
  • Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
  • Year:
  • 2008

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Abstract

As location based games move players out of the house and onto the streets the experience of game play radically changes. Game designers have the opportunity to incorporate artifacts, elements and events that might naturally occur in the real world into the game play so that a particular place becomes more meaningful. This paper explores the relevance of place and the idea of "design for coincidence". Design for coincidence is illustrated through case studies and a number of example games that show how this approach has been effective in location based games.