Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Personal and Ubiquitous Computing
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Personal and Ubiquitous Computing
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Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games compelling. They may also expose emergent behaviors or facets of the game which were not predicted in the design. Experiments are a good way to explore these emergent behaviors in a rigorous way. We describe an emergence-driven research methodology that formalizes this process of using emergent phenomena from research field trials to drive experiments. We also describe a range of techniques that can be used to evaluate location aware experiences.