Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Towards a model of exploration in computer-aided design
Proceedings of the IFIP TC5/WG5.2 Workshop on Formal Design Methods for CAD
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2005 ACM symposium on Applied computing
The Design of Everyday Things
Touch to access the mobile internet
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Simulation and Gaming
PiNiZoRo: a GPS-based exercise game for families
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
A research methodology for evaluating location aware experiences
Personal and Ubiquitous Computing
Time balancing with adaptive time-variant minigames
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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In this paper we present our work in the design of ubiquitous social experiences, aiming to foster group participation and spontaneous playful behaviours in a city environment. We outline our approach of design for emergence: to provide just enough of a game context and challenge for people to be creative, to extend and enrich the experience of play through their interaction in the real world. CitiTag is our mixed reality testbed, a wireless location-based multiplayer game based on the concept of playground ‘tag’. We describe the design and implementation of CitiTag and discuss results from two user studies.