Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Mapping Cyberspace
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Perfect presence: What does this mean for the design of virtual learning environments?
Education and Information Technologies
Inhabiting the virtual city: the design of social environments for electronic communities
Inhabiting the virtual city: the design of social environments for electronic communities
Scaleable GIS Data Transmission and Visualisation
IV '03 Proceedings of the Seventh International Conference on Information Visualization
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Design for emergence: experiments with a mixed reality urban playground game
Personal and Ubiquitous Computing
Mobile virtual communities research: a synthesis of current trends and a look at future perspectives
International Journal of Web Based Communities
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
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In this paper we discuss the conceptual framework and principles that guide our work in the design of large-scale informal environments for collaborative work, learning and play, aiming to foster social bonds and to provide an exciting testbed for emergent social behaviours. We present three different applications we have developed: Buddyspace, an Instant Messaging environment for community building, BumperCars, an online presence-based multiplayer game and CitiTag, an experimental wireless mixed reality game.