Out of control: the new biology of machines, social systems, and the economic world
Out of control: the new biology of machines, social systems, and the economic world
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction and outeraction: instant messaging in action
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Uncovering the new wireless interaction paradigm
interactions
Social net: using patterns of physical proximity over time to infer shared interests
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A new kind of science
The Art of Computer Game Design
The Art of Computer Game Design
Mapping Cyberspace
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Staging and evaluating public performances as an approach to CVE research
Proceedings of the 4th international conference on Collaborative virtual environments
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Perfect presence: What does this mean for the design of virtual learning environments?
Education and Information Technologies
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a model of exploration in computer-aided design
Proceedings of the IFIP TC5/WG5.2 Workshop on Formal Design Methods for CAD
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Facilitating tacit knowledge exchange
Communications of the ACM - E-services: a cornucopia of digital offerings ushers in the next Net-based evolution
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
When Cyborgs Meet: Building Communities of Cooperating Wearable Agents
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Inhabiting the virtual city: the design of social environments for electronic communities
Inhabiting the virtual city: the design of social environments for electronic communities
Scaleable GIS Data Transmission and Visualisation
IV '03 Proceedings of the Seventh International Conference on Information Visualization
What we talk about when we talk about context
Personal and Ubiquitous Computing
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
"Fancy a Schmink?": a novel networked game in a cafe
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Parallel worlds: immersion in location-based experiences
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2005 ACM symposium on Applied computing
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
Context as a dynamic construct
Human-Computer Interaction
The Design of Everyday Things
Audio pacemaker: walking, talking indigenous knowledge
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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