Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
The human-computer interaction handbook
Personal and Ubiquitous Computing
Usability of mobile devices and intelligently adapting to a user's needs
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Special issue on out-of-box experience and consumer devices
Personal and Ubiquitous Computing
Mobile access to personal digital photograph archives
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The converged appliance: "I love it... but I hate it"
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Supporting mobile access to digital video archives without user queries
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
A Gestalt theoretic perspective on the user experience of location-based services
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Journal of Location Based Services
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
Mobile Phone Usability Questionnaire (MPUQ) and Automated Usability Evaluation
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Methods of working with teenagers in interaction design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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The always connected, mobile consumer is closer to reality than ever before. Ericsson expects the world-wide number of mobile phones to exceed landline phones by 2002 and that there will be more mobile Internet subscribers than fixed Internet subscribers by 2003 (Ericsson Annual Report, 2000). The potential of advanced wireless networks far surpasses today's mobile extensions of PC and Internet applications. But these new applications are not yet clear. Leveraging competence in customer research and interaction design, the human-computer interaction (HCI) community is, therefore, in the perfect position to address a key need of this industry: new application discovery.