Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
AgentSalon: facilitating face-to-face knowledge exchange through conversations among personal agents
Proceedings of the fifth international conference on Autonomous agents
Uncovering the new wireless interaction paradigm
interactions
Integrated learning for interactive synthetic characters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
Personal and Ubiquitous Computing
Creating Interactive Virtual Humans: Some Assembly Required
IEEE Intelligent Systems
A framework for mobile-agents embodied in X3D networked virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks
SIBGRAPI '99 Proceedings of the XII Brazilian Symposium on Computer Graphics and Image Processing
CBMS '99 Proceedings of the 12th IEEE Symposium on Computer-Based Medical Systems
Mobile agents: the next generation in distributed computing
PAS '97 Proceedings of the 2nd AIZU International Symposium on Parallel Algorithms / Architecture Synthesis
A paradigm shift: alternative interaction techniques for use with mobile & wearable devices
CASCON '03 Proceedings of the 2003 conference of the Centre for Advanced Studies on Collaborative research
Network Awareness for Mobile Agents on Ad Hoc Networks
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mobile agents for network management: when and when not!
Proceedings of the 2005 ACM symposium on Applied computing
A heterogeneous animated platform for educational participatory simulations
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Seeking a foundation for context-aware computing
Human-Computer Interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ACM SIGGRAPH 2006 Research posters
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
Ubiquitous animated agents for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Believable Electronic Trading Environments on the Web
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 01
Automatic 3d virtual cloning of a speaking human face
Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
Revive!: reactions to migration between different embodiments when playing with robotic pets
Proceedings of the 11th International Conference on Interaction Design and Children
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The move in many societies toward individuals having multiple networked computational devices -- workstations, notebooks computers, mobile phones, PDAs - radically changes the ways in which people engage those devices. However, we lack interaction paradigms that enable a coherent experience across these technologies. One possible approach to this problem involves the use of embodied mobile agents (EMAs), that is, graphically animated, autonomous or semi-autonomous software systems that can migrate seamlessly from one computational device to another. This paper describes an interactive museum exhibit that was implemented with EMAs, discusses the opportunities and challenges presented by this new form of agent, and consider other potential applications for EMAs. While not a universal solution to challenges of interacting with heterogeneous networks of devices, embodied mobile agents can help to provide a coherent user experience across multiple computational devices.