Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Animal Crossing
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Using social agents to visualize software scenarios
SoftVis '06 Proceedings of the 2006 ACM symposium on Software visualization
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Interactive lighting design for multi-device virtual environments
ACM SIGGRAPH 2006 Research posters
ACM SIGGRAPH 2006 Research posters
Dreaming of adaptive interface agents
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Persistence and propagation of shadow direction in mobile and multi-device graphics
ACM SIGGRAPH 2007 posters
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
International Journal of Human-Computer Studies
Hi-index | 0.00 |
This paper presents a novel and intuitive paradigm for interacting with autonomous animated characters. This paradigm utilizes a mobile device to allow people to transport characters among different virtual environments. The central metaphor in this paradigm is that virtual space is like land and real space is like water for virtual characters. The tangible interface described here serves as a virtual raft with which people may carry characters across a sea of real space from one virtual island to another. By increasing participants' physical engagement with the autonomous characters, this interaction paradigm contributes to the believability of those characters.