CHI '05 Extended Abstracts on Human Factors in Computing Systems
Synchronization methods for supporting distributed 3D virtual environments in Java™
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
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Network games are the fastest growing segment of the games market. The technologies required to build these massively networked games is evolving at a rapid pace. There are many components to these technologies. There are server, desktop client, and mobile client technologies which enable these connected games. This article provides on overview of the server, desktop, and mobile technologies that are available to build a networked game with Java technology.