Cognitive Teleportation and Situated Embodiment
ECAL '99 Proceedings of the 5th European Conference on Advances in Artificial Life
Believable agents: building interactive personalities
Believable agents: building interactive personalities
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
AAAI'07 Proceedings of the 22nd national conference on Artificial intelligence - Volume 2
How do you play with a robotic toy animal?: a long-term study of Pleo
Proceedings of the 9th International Conference on Interaction Design and Children
Exploring mixed reality robot gaming
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
ViPleo and PhyPleo: artificial pet with two embodiments
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A Two-Month Field Trial in an Elementary School for Long-Term Human–Robot Interaction
IEEE Transactions on Robotics
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This paper explores the issues that arise in the context of the migration of a robotic pet between different embodiments and the associated design challenges. In the following, we describe the perceptions that a group of children have of a dinosaur character crossing the boundary between its robotic embodiment (the Pleo commercial pet), and its virtual counterpart on a mobile phone. We analyse the children's perceptions of, as well as emotional reactions to, the migration of this character, and show how seemingly subtle variations in the migration process can affect the children's perception on the character and its embodiments. Among other findings, gaps in the migration process, or perceived unresponsiveness, appeared to be accompanied by anxiety in the participating children. Based on our results, we point to yet unsolved design challenges for migration in interactions with embodied characters, and offer insights for migration implementation.