Computers as theatre
Practically accomplishing immersion: cooperation in and for virtual environments
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Patterns of network and user activity in an inhabited television event
Proceedings of the ACM symposium on Virtual reality software and technology
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnomethodologically informed ethnography and information system design
Journal of the American Society for Information Science
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
Collaboratively improvising magic: an approach to managing participation in an on-line drama
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
3D Space-time visualization of player behaviour in pervasive location-based games
International Journal of Computer Games Technology
In support of city exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
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Staging public performances can be a fruitful approach to CVE research. We describe four experiences: Out of This World, a gameshow; Avatar Farm, a participatory drama; Desert Rain, a mixed reality performance; and Can You See Me Now?, a game that mixed on-line players with players on the streets. For each, we describe how a combination of ethnography, audience feedback and analysis of system logs led to new design insights, especially in the areas of orchestration and making activity available to viewers. We propose enhancing this approach with new tools for manipulating, analysing and sharing 3D recordings of CVEs.