Computers as theatre
Digital illusion: entertaining the future with high technology
Digital illusion: entertaining the future with high technology
Simplifying the controls of an interactive movie game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Ages of avatar: community building for inhabited television
Proceedings of the third international conference on Collaborative virtual environments
Temporal links: recording and replaying virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staging and evaluating public performances as an approach to CVE research
Proceedings of the 4th international conference on Collaborative virtual environments
Critical approach to 3D virtual realities for group work
Proceedings of the second Nordic conference on Human-computer interaction
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Virtual Storytelling of Cooperative Activities in a Theatre of Work
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
The augurscope: refining its design
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Temporal trajectories in shared interactive narratives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with multiple simultaneous viewpoints. The third is a tabletop projection surface that allows viewers to select detailed views from a bird's-eye overview. The fourth is a linear television broadcast created by a director or editor. A comparison of these examples shows how a viewing audience can exploit four general resources - interactivity, influence, space, and time - to make sense of complex, non-linear virtual drama. These resources provide interaction designers with a general framework for defining the relationship between the audience and the 3D content.