The temporal structure of cooperative activity
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The Invisible World of Intermediaries: A Cautionary Tale
Computer Supported Cooperative Work - Special issue: a web on the wind: the structure of invisible work
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
It's all in the words: supporting work activites with lightweight tools
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
The social life of small graphical chat spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Collaborative virtual environments in the year of the dragon
Proceedings of the third international conference on Collaborative virtual environments
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Sharing serendipity in the workplace
Proceedings of the third international conference on Collaborative virtual environments
Embodied interaction in social virtual environments
Proceedings of the third international conference on Collaborative virtual environments
Meeting at the desktop: an empirical study of virtually collocated teams
Proceedings of the Sixth European conference on Computer supported cooperative work
Broadcasting on-line social interaction as inhabited television
Proceedings of the Sixth European conference on Computer supported cooperative work
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Collaborative virtual environments
Communications of the ACM
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Human-Computer Interaction
Designed for unanticipated use: common artefacts as design principle for CSCW applications
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Exploring visual feedback of change conflict in a distributed 3D environment
Proceedings of the working conference on Advanced visual interfaces
Analyzing place metaphors in 3D educational collaborative virtual environments
Computers in Human Behavior
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Virtual chat in an enquiry-based team project
Proceedings of the 13th annual conference on Innovation and technology in computer science education
A new cognition-based chat system for avatar agents in virtual space
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Multiple worlds in simulation games for spatial decision making: concept and architecture
Proceedings of the 40th Conference on Winter Simulation
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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Collaborative virtual environments (CVEs) have been studied extensively during the past few years. In this paper, the concept of virtual reality (VR), and its value for group work are critically examined. To ground the discussions, experiences from a virtual reality project, from 3D chats, and from present CVE applications are analysed in the light of human communication. It is argued that the value of virtual reality is often overemphasised and overrated in the group work context, especially when conce rning desktop virtual realities and generic groupwork without an explicitly defined task or purpose. The main problem with VR is its self-centricity and inadequate support for shared real-life related objects.